Those hardened souls who could care less about visuals will be pleased to here there's a lot of new content coming as well. That said, Edmund has mentioned there will be an option filter for those who dislike the new art style. The old dungeons have had new life (and death) carved into them: you may notice water trickling from some walls, harmless fruit flies and lightning bugs setting the mood, and some boasted new poop physics running at 60 FPS (as mentioned on the Steam page). Furthermore, I found that after watching some gameplay I quickly adapted and started enjoying the new lighting, effects, and little details. Edmund has stated that the game was originally meant to have a retro look, Zelda being an inspiration. As many have (loudly) noted, this is a bit jarring.Įdmund is known for a particular style, as seen in Super Meat Boy, the original Isaac, and his various flash games, so it's understandable that going from smooth vectors to crunchy pixels irks people. At first glance you'll notice the art style has been overhauled now featuring a pixel art style. Yes, Team Meat's been hard at work expanding on the original, which was limited what with being a Flash game (I'm noticing a pattern here).
![the binding of isaac flash the binding of isaac flash](https://cdn.mos.cms.futurecdn.net/fea024f4188d826f70c824a425e2ad29.jpg)
![the binding of isaac flash the binding of isaac flash](http://www.hardcoregaming101.net/wp-content/uploads/2019/07/Isaac6.png)
If the above trailer tells us anything, it's that Edmund McMillen hasn't gotten any less mad (phew!). YouTube videos require cookies, you must accept their cookies to view.